Increases direct power.
You get 3 stat points with every level up.
You get 3 from start.
Go to trainer for training stats.
You can reset stats in trainer menu.
Spells, passive and active.
You get 1 skill point with every level up.
You get 1 from start.
Go to trainer for training skills.
You can reset skills in trainer menu.
You need skill caster to cast skills.
In trainer menu, shift + click will give you right click caster.
Costs 10 coins.
Q will give you left click caster.
You can combine skill casters in crafting table.
One that put in the middle takes the look.
Killing mobs/players, doing quests, parkouring gives you exp.
With enough exp you level up.
Levelling up gives you 3 stat points and 1 skill points.
You can check your exp with /exp
Quests are tasks.
Completing quests are rewarded with items, coins, exp and such.
You can do same quest in every 24 hours.
Equipment is acquired from mobs, quests, shop and crafting.
Using two of same type weapon causes debuff.
Two shield debuff is -12% speed and -10% damage.
Others are -10% damage.
You can see stat info with /statinfo
Stat info tells you max and medium power of a stat.
Gems can be acquired from mobs, quests, shop and crafting.
Gems gives direct buffs, like stats.
You have 3 gem slots from start.
New gem slots can be unlocked using rubies.
Right click fletching table to place gems to their slots.
Crafting an equipment gives you custom item.
Put item in anvil on left and a material on right.
Click empty slot to start smithing.
Random wool will be appear on result slot.
Click it if it's a red, green, blue, white or black wool.
Clicking wrong wool makes final item weaker.
Combine custom item with complement(lapis) to get the equipment.
(success+fault=lvl)
Materials and what they do:
Main material(iron): first crafting and increasing item level
(higher lvl = more power and requirement)
Power material(dia): increases item power without increasing level
(ATK 10 instead of ATK 9 with same lvl)
Stat material(gold): increases the chance to have more random stat
(eg. speed, cooldown, etc)
Elemental material(redstone): adds a random element
(eg. fire damage, ice damage protection)
Hard material(coal): makes item tough (unbreaking, durability)
These materials can be found on map randomly. (as ores)
Gems give you direct powers.
Can be buyed or crafted.
Crafting a gem requires empty gem.
Empty gems can be found on map randomly (as emerald ore)
You need to combine empty gem with a gem setter.
Gem setter changes gems type.
Gem setters: Offensive, Defensive and Utility.
Gem setters can be buyed or collected from ores.
After combining with setter, gem needs random items.
All wanted items dropped from monsters.
Combine wanted item with empty gem(in middle) at which slot it is wanted.
Combine empty gem with complement(laps) to craft the gem.
Complements can be found on map randomly (as lapis ore)
Gem level will be successes + faults.
Normal mob arenas are buildings that have mobs in it.
Auto mob arenas are just a little bit different.
Difference is you choose which mobs to kill.
You get prizes by killing all of them.
PvP is player versus player. (fighting)
There is 4 ways you can do PvP.
1. /pvp, if two players have /pvp on, they can fight.
2. dueling, shift + right click + left click sends a duel request.
Dueling can be done anywhere too, but just one players against one player.
3. Arenas, in arena everyone is have to fight.
Setting /pvp off wont make a difference.
4. Territories, same as arenas, but with teams.
Items get damaged when you use them.
Items can not break, but lose efficiency at lowest durability.
You can repair items with smithing table. (costs coins)
Rigth click to repair item in the right hand.
Shift + rigth click to repair every item you currently use. (hands, armors)
Shift + left to repair everything in your inventory.
Price is calculated by how powerful the item is.
Scrolls are item power ups.
Can be applied to every equipment.
Used in crafting table.
Equipment in middle and scroll on any other slot.
Scrolls has a chance to break items.
Broken items can not be used, until fixed with repairer.
Repairer can be buyed with rubies.
Gods gives direct power buffs.
To select a god, you need to kill Iron golem boss.
You can select god in trainer menu.
You can change your choice later with rubies.
Mobs are enemies that wants to kill you.
Kiling mobs is rewarded with experience and coins.
With a chance they drop items upon dying.
Higher level mobs and bosses drops more and better items.
Mobs has more speed, damage, health and skills with higher level.
Use /damageinfo to see how much damage you do and take.
Right click to spawner to make mob spawning faster.
Storage is a lot of empty slots for you to keep your items.
You can use it by right clicking a Innkeeper.
More storages can be buyed with coins and rubies.
Shift + right clicking water creates a boat and make you ride it.
On dismount, you teleport to the nearest land and boat is removed.
Boats are invincible.
When you die, you teleport to the nearest village.
Using command /spawn will teleport you to nearest village too.
There are treasures(chest) hided everywhere.
Treasures gives you random item(s) at treasure level.
You can collect a treasure just one time.
Every player can collect the same treasure and get different items.
Starts on sign.
Stepping green wool will make you win.
Stepping anything other than red and green makes you lose.
Rewards are coins and experience.
You can do parkour in every 10 minutes.
Extras:
No sprint: you can't sprint.
Only sprint: you lose if you don't sprint.
Interact: you have to right click a block before stepping on it.
Deadly: if you lose, you die.
Time limit: if * seconds pasts and if you still didn't won, you lose.
No side: stepping outside of blocks makes you lose.
Speed: gives you speed buff for duration of parkour.
Use /mystats, /skillstats, /itemstats, /godstats
to see your current statistics.
Use /basestats to see a detailed version.
You can buy and sell items from/to Seller NPCs.
See how much a item worth with /worth
Use /party to see available commands.
Experience you gain will be split to everybody in party.
Use /clan to see available commands.
Clans can conquer territories.
Territories are capturable areas. (by parties)
Every 23.5 hours, PvP is opened for 30 minutes.
Current territory owners protects villagers.
Enemies kills villagers to conquer the territory.
If enough villagers killed, killers will be the new owner.
Brewing is creating potions with flowers.
Flowers can be found randomly around map.
Potions gives you direct powers for a duration.
Duration and Power can be increased.
You can make potions using brewing stands
Eg: {offensive setter > damage >
increase duration/power > complete with complement >
combine with other potions} to make a multi power potion.
Eg2: defensive setter > armor > complete with complement
to create a basic armor potion.
You can travel by right clicking traveller and selecting where.
Costs 20 coins.
You can only travel to explored areas.
Killing mobs drops power buffs with a chance.
There is 2 type of power buff, direct and attack.
Direct buffs increases your stats for 20 seconds.
Attack buffs makes your next attack powerful in different ways.
Attack buff types: Sword, Arrow and Fireball.
Sword makes your next attack more powerful.
Arrow makes your next attack shoot arrow.
Fireball makes your next attack shoot fireball.