20s - Sweep Attack: Next attack also damages nearby enemies within 6 blocks radius. Damage is doubled if enemy has Time bomb mark.
(+20%) + (+20% per level) base damage
14s - Knockback: When the next attack lands it knocks back the enemy if the enemy collides with a wall they take additional damage.
+6 damage, +4 knockback power
20s - Furious: For 10 seconds, damaging different enemies increases armor for 5 seconds and damage for that attack. Also marks damaged enemies with Time bomb for 10 seconds.
+30 armor, +15% base damage
10s - Power Attacks: Next 5 attacks does more damage
+8% base damage
22s - Rage: Gain attack speed, movement speed, 60% anti-knockback and extra attack damage. Every full attack causes a flash and damages nearby enemies. Only works with a sword.
+6% attack speed, +1 duration, +1 flash damage, +1.5 attack damage, +4% movement speed
8s - Throw: Throws a sword that does sword damage and slows for 2.5 second by 50%. Damage is doubled against mobs.
(+60%) + (+15% per level) base sword damage
20s - Revive: Gain life steal and attack speed for 6 seconds. Gain 1 heart shield for 2 seconds.
+5% attack speed, +6% life steal
24s - Invisibility: Makes you invisible and 30% faster for a duration. Running makes you visible for a moment. Damaging a player disables invisibility.
(+0.6s) + (+1.2) duration
10s - Mark: Gain damage and mark your current location. When timed out or activated again teleport to the marked location.
+1.5s timeout, +6 damage
12s - Rush: Gives high movement speed for 0.8s.
+80% movement speed
10s - Rapid attacks: Gives attack speed, and extra damage against enemies that you struck before for 3 seconds.
+12% attack speed, +6% damage
8s - Killing accuracy: Next attack does more damage depending on how accurate you hit. Damage is doubled against mobs.
+30% max damage
18s - Hunt down: Teleports you to back of the last enemy you hit and damages them. Against mobs, damage is doubled and cooldown is reduced by 70%.
+6 max distance, (+40%) + (+15% per level) damage, +1s time up
12s - Blindness: Next attack blinds an enemy and deals additional damage.
+1.5s duration, +4 damage
8s - Powerful fireball: Next fireball is bigger, more powerful and faster. Resets attack timer for wand.
+10% explosion size, +10% fireball speed, +20% (+20%, 0 raw) damage
20s - Flying: You can fly(50% slower than normal flying speed) for a duration. You don't get fall damage when it ends.
+1.25s flying duration
26s - Pull: Pull all enemies to where you look. Against mobs, cooldown is reduced by 70%.
+2 radius
20s - Offensive helper: Spawns a wolf at where you look, it attacks nearby enemies. It is a good boy.
+10.5 health, +2% speed, +3.2 damage
20s - Damage buff: Buffs you and nearby allies within 10 blocks radius. Increases damage, doubled if you're alone.
+1s duration, +6 damage buff
18s - Area of effect: Creates a damaging field for 6s at where you look that slows enemies by 30%. Cooldown is reduced by 60% against mobs.
+1 base damage, +4% (+4%, 0 raw) base (wand damage), +0.5 radius
20s - Flame blowing: Blow fire for 6s, slowing yourself by 15%. Damage is increased by 40% against a singular enemy. Cooldown is reduced by 70% against mobs. Can be deactivated.
+46% damage per sec (wand/attack damage), +0 (+0, 2 raw) base damage
16s - Fiery sprint: Sets on fire block under you and increases speed for 5s. Enemies are slowed on contact with fire.
+20% slow, +0.2s slow, +10% speed
8s - Spark: Does damage to nearest enemy you look within 7 blocks radius. Cooldown is reset if it kills. Damage is increased against mobs.
+65% (+20% per level) damage to mobs, (+50%) + (+15% per level) damage to players
15s - Its raining: Next arrow you land rains arrows to that area. Raining arrow damage is 30% less against still enemies. Cooldown is reduced by 60% against mobs. (auto shoot, 50% less damage)
+3 rained arrow count
10s - Super arrow: Next arrow pierces enemies, deals more damage, knocks back and causes weakness debuff for 5s.
+10% weakness debuff, +2 enemy piercing, +14% (+14%, 0 raw) damage
24s - Knockback arrow: Next arrow is empowered, landing it creates an aura that knocks back all nearby enemies for a duration. Cooldown is reduced by 80% against mobs. (auto shoot, 50% less damage)
+2s, +1 radius, +10% knockback power
8s - Leap: Leaps where you look, fall damage is disabled when leaping.
+1 leap power
16s - Instant shots: Shoot arrows rapidly, damage is reduced by 30% for crossbows.
(+1 arrow count) + (+1 arrow count per level)
15s - Immobilize: Next non-skill damage immobilizes an enemy, 25% less effective for melee.
+0.8s
10s - Guided arrow: Shoot an arrow following the nearest enemy. It slows for 3s when hit. Damage is reduced by 30% for crossbows. Cooldown is reduced by 70% against mobs.
+8% slow, +1.5s follow duration, +0.2 arrow speed
16s - Sudden hit: Damages nearby enemies and tosses them to air. Cooldown is reduced by 60% against mobs.
+1 toss power, +0.5 radius, (+6%) + (+3% per level) damage (armor)
20s - Reflecting shield: Blocks next damage, reflects half of the blocked damage. If 100% of damage is blocked repeat Reflecting Shield with -100% reduced block power. Damage is quadrupled against mobs.
+25% block power
18s - Regeneration: Gives you and all nearby allies regeneration 3 within 10 block radius. Cooldown is reduced by 40% when alone.
+1 total healing (hearts), +1.2s
16s - Fading: Next attack decreases enemies' damage and increases their damage taken for 6 seconds. Debuff is doubled against mobs
+10% debuff
20s - Ground punch: Jump high, your next fall damages nearby enemies. Deals 40% less against airborne enemies. Cooldown is reduced by 60% against mobs.
+4 base damage, +0.5 radius, (+4%) + (+3% per level) damage (armor), (0.2 raw) + (0.2 raw per level) damage.
15s - Solid movement: You gain anti-knockback, armor and speed for a duration.
+1s, +1% speed, +30 armor, +8% anti-knockback
14s - Silence: Next direct attack, arrow or thrown sword silences an enemy. Does damage against mobs.
+1s, +8 damage to mobs
10s - Detonate: Explode, dealing AOE damage within 2.5 block radius. Damages you. Damage is doubled against mobs.
(+10%) + (+50% per level) weapon damage, +0.5 self damage, (+1.3%) + (+6.2% per level) armor damage, +0.4 raw damage
Life steal: Dealing damage to an enemy heals you. Healing is reduced against high level mobs.
+3% healing
Str over time: Your damage increases every second spent in combat, up to a certain amount.
+1.25% damage per second, +10% max damage
Speed in combat: You gain speed while in combat.
+4% speed
Weakening: Enemies struck are debuffed for 6s, causing them to take increased damage.
+5% debuff
Long fight: Hitting an enemy with a sword, bow, shield or a wand grants you armor for 5 seconds, up to 5 times.
+25 max armor
Damage by time: Not attacking and being invisible for at least 3 seconds buffs your next attack to deal more damage and grant you invisibility.
(+1.5s) + (+0.2s per level) invisibility, +10% damage
Backstab: Attacking from behind with a sword does more damage.
+25% damage
Death power: Killing an enemy reduces cooldown of every skill. Increased if it is a player kill.
"+5.9% cooldown reduction at level 1
+27.3% cooldown reduction at level 6"
Death to weak: Do more damage against enemies that are immobilized, blinded or silenced.
+15% damage
Cruelty: Killing an enemy grants you armor for 2.5s. Armor is doubled if it is player kill.
+50 armor
Adrenaline: Killing an enemy grants you movement speed for 4s. Movement speed is doubled if it is player kill.
+20% movement speed
Explosion size: Increases fireball explosion size.
+10% explosion size
Meditation: Lowers cooldown of every skill when you use an active skill.
"+7.7% cooldown reduction at level 1
+33.3% cooldown reduction at level 6"
Double edged sword: Increases damage and decreases armor.
-6 armor, +8 damage
Fireball speed: Increases fireball speed and attack speed.
+10% attack speed, +2% fireball speed
Slow: Enemies you damage with skills without arrows and fireballs, are slowed for 2s. Slow duration is 3s against mobs.
"+16.7% slow at level 1
+54.5% slow at level 6"
Deregen: Damaging an enemy debuffs them, decreasing health regeneration and absorption for 5s.
"+16.7% deregen at level 1
+54.5% deregen at level 6"
Clean damage: Gain increased damage when not damaged for 5s.
+8% damage
Sniper: Arrows deal more damage based on distance traveled.
+10% max damage
Slowing arrow: Damaging with a sword, shield or bow slows the enemy by 30%.
+0.5s
Speed arrow: Hitting an enemy with bow or sword grants you movement speed.
+0.6s, +5% movement speed
Headshot: Headshot damage is increased. Damage is increased against mobs. Its raining only benefits from half of this effect.
+10% damage
Armor penetration: Gives percent armor penetration.
"+20% armor penetration at level 1
+60% armor penetration at level 6"
Stone skin: Gain armor for each enemy within 12 block radius, up to 4 enemies.
+32 max armor
Double shield: Increases armor and decreases damage.
-4 damage, +16 armor
Growing armor: The first time you take or deal damage, gain armor for 4s. Can only be used when out of combat.
+25 armor
Protect: Grants armor to you and allies within a 10 block radius. Deal more damage to mobs.
+10 armor, +5% damage to mobs
Spiked armor: Gain attack damage for every 140 armor.
+1 attack damage
Thorns: Reflects damage taken, tripled against mobs.
+6% damage reflection